![]() ![]() ![]() In the amount of time it takes to get through the first dialogue bit, you may be tempted to proudly announce to anyone nearby that you're "the most evil Sith ever," or "a Bounty Hunter with a heart of gold and an eye for credits." From there, BioWare gives you hundreds more opportunities to reinforce your identity (or flip-flop entirely). But BioWare gives you an incentive to get over that initial hump by giving you a sense of purpose and the opportunity to breathe personality into your character. That's a whole lot to take in within the span of about five minutes, and while many of the systems that The Old Republic uses are familiar to MMO players, I can't help but think how overwhelmed I was by my first MMO, and just how much more The Old Republic throws at the you from the get-go. In any other MMO, that would probably suffice, but the moment you set foot in The Old Republic you are faced with quest-givers, future quest-givers with grey quest icons, class-specific story areas that you can't enter, vendors, dialogue trees, half a dozen abilities and hostile NPCs who will attack on sight. Rather, there's a tip system that offers help about an aspect of gameplay whenever the context calls for it. The Old Republic Wiki Guide Starter Guide Datacron Locations Classes & Skill Builder Easter Eggs Quests Guide Send us your tips » Tweet us your tips » The Old Republic has no structured tutorial. This is where inexperienced players will hit a figurative force-field. It's unique to each class and, along with the cinematic that follows, sets you on your way to making a name for yourself. The text briefly explains who you are and in what context you're entering the galaxy. There is, in my mind, no better way BioWare could have kicked off your adventure. ![]() Play The classic scrolling yellow text of the films begins immediately after you've created your character, accompanied by the Star Wars theme. ![]()
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